1. Introduction

The animation is a way of displaying images as moving images. In traditional animations, images are made by hand or painted with transparent celluloid cores to capture and display on film. Currently, most of the animation is created using computer-generated images (CGI). Computer animations can be very detailed 3D animations, and 2D computer animations can be used for stylistic reasons, low bandwidth or faster real-time browsing. Other popular animation techniques use motion stopping techniques for two- and three-dimensional objects, such as paper cutouts, dolls, or clay shapes.

Content

1. Introduction
2. Animation
3. Types of Animation
    3.1 Traditional Animation.
    3.2 2D Animation.
    3.3 3D Animation.
    3.4 Motion Graphics.
    3.5 Stop Motion.

4. Top 5 Animated Movies
    4.1 The Lion King
    4.2 Toy Story
    4.3 Finding Nemo
    4.4 Wall-E
    4.5 Shrek

5. 12 Principles of Animation
    5.1 Squash and Stretch
    5.2 Anticipation
    5.3 Staging
    5.4 Straight Ahead Action and Pose to Pose
   5.5 Follow Through and Overlapping Action
   5.6 Slow In and Slow Out
   5.7 Arc
   5.8 Secondary Action
   5.9 Timing
   6.0 Exaggeration
   6.1 Solid drawing
   6.2 Appeal

7. Differences between 2D and 3D

8. Differences between VFX and Motion Graphics
    8.1 Motion Graphics
    8.2 Visual Effects

9. Final Words

2. Animation

The animation effect is obtained in a fast sequence of images that are at least different from each other. The illusion of moving images should normally depend on the phenomenon of Phi and beta traffic, but the exact reasons are still unclear. Analogical mechanical animation medium, which is based on fast random image reproduction, contains fnakistykop, zoetrope, flipbook, praxis and film. Television and video are a popular medium for electronic animation, which was originally analogous and now works digitally. Displaying computer techniques such as animated GIF and Flash animation. In addition to short films, animated gifs, and other media for moving images, the animation is also used for video games, moving animations and special effects. The physical movement of images using simple mechanisms, such as moving images in a magic lamp, can also be considered as animation. The mechanical animation of real robot devices is called animation.

3. Types of Animation

 3.1  Traditional Animation
   3.2  2D Animation
   3.3  3D Animation
   3.4  Motion Graphics
   3.5  Stop Motion

3.1. Traditional Animation

Traditional animation is an animation technique in which every image is collected in a physical environment. A technique was the dominant form of animation in the cinema for computer animation.

3.2  2D Animation

2D animations focus on creating characters, stories, and backgrounds in a 2D environment. … 2D animations use raster and vector graphics to create and edit animated images. They are built using computers and software such as Adobe Photoshop, Flash, After Effects and Encore.

3.3  3D Animation

Moving 3D images are generated in the digital environment. 3D software made to carefully manipulate 3D models and objects that can be exported to a sequence of images, animations or illusions of movement to life

3.4  Motion Graphics

“Animation – is a digital video or animation, creating the illusion of movement or rotation, which usually combined with audio recordings for use in multimedia projects. The motion graph usually includes multimedia electronic technologies, but also can be viewed using manual feed technologies (eg Thaumatrop, phenakistoscope, stroboscope, zoropa, praksinoskop, Flipbook). The term provides static images from images that change over time without excessive shaping. Although any form of experimental or abstract animation can be further animated, the term usually refers to clear animations of video applications and effects, film, television and interactive applications.

3.5  Stop Motion

“Stop motion” – This is a method of producing an animated film, where objects are physically capable of small parts of the unit’s still images that appear to move independently of each other when the sequence is shown as a quick sequence frame. Dolls with moving joints or clay figurines are often used to stop movements to move easily. Motion animations with knitted fabrics are called subdued animations or “tonic”. Not all braking movements; However, it requires numbers or motion models movies can also be with people, household items and other items, mainly for odd reasons. Let’s stop moving with people sometimes called pixel or pixel animation.

4. Top 5 Animated Movies

4.1 The Lion King
      4.2 Toy Story
      4.3 Finding Nemo
      4.4 Wall-E
      4.5 Shrek

4.1 The Lion King

The character animators have checked real animals as a reference to the Disney Bambi movie from 1942. Well-known naturalist Jim Fowler visited the studio several times, lions and other residents of Savannah to discuss the choice of action and help the animators make original drawings. Animators investigated the movement of animals in Miami MetroZoo under the tutelage of naturalist Ron Magill. The Pride Lands is modeled after the Kenyan National Park, which was visited by the crew. Various focal length lenses and differs from the usual African document images – telephoto lenses used to shoot animals from far away. Epic feeling inspired by the concept of artist Hans Bacher tried Scribner realism demand to describe effects such as lens flares – and artist Charles Marion Russell, Remington Frédéric Maxfield Parrish work. Artistic director Andy Gaskill and filmmakers sought to assign accessibility and epic film sense of scale, like David Lean Lawrence of Arabia. Gaskill said: “We wanted the public to feel savanna spaces and dust and the wind bends the grass – in other words, to get a real sense of character and feel like something as subtle as the sunrise or rainfall on the pond to catch, but those images that we wanted to test species. “The filmmakers looked at John Ford and other creators who also had an impact on the video. the signs are not anthropomorphic, all animators had to learn to draw animals with four legs, and the history and character of the development were carried out from a distance, then symbols.

Computers have helped filmmakers realize their vision in a new way. For the “gnu panic” computer program of the 3D series was created more pronounced wildebeest characters, which have been multiplied by hundreds, was punished by a cell model to give drawn animation and subject to random paths along the top to real, unpredictable to describe the flock movements to simulate. Five specially trained animators and technicians spent over two years creating two and a half minutes of adrenaline. CAPS helped shape the images from the camera as consecutive images and was used in colors, light, and particles.

4.2 Toy Story

Eight different bands performed each film. The art department presented the colors and general lighting of each photo. After Craig Good, the layout section then bound the patterns, designing them to determine the position of the virtual camera and programming each camera movement. To make the media as competent as possible, they try to stay in the film with real cameras, dolls, tripods, and cranes. Managing directors of Rich Quade and Ash Brannon, each shot was taken from the layout animation section. Lasseter chose Disney’s approach to assigning the character’s animator in the film, but with some exceptions in the scenes he thought were particularly critical of the performance. The animators used the Menv program to add each desired item. After creating a series of hand-made items (or basic shots), the software creates intermediate frames. The animators watched video cards from inspiring actors, and Lasseter refused to perform automatic lip synchronization. To synchronize the lips and facial expressions of the characters with recorded actors’ voices, the animators spent weekly animation every week

4.3. Finding Nemo

Animators have completed an accident course in fish biology and oceanography to ensure that the fish movement in the film is credible. They visited the aquariums, went to Hawaii and received lectures from the Ichthyologist. [10] As a result of Pikoaro, the animator Dora “Gini Cruz Santos, integrates fish flow, human movements, and facial expressions to make them look like real people and feel real figures in 2002. In October

4.4. Wall-E

To revive the robot, crew members and crew animated for almost a year and watched Charlie Chaplin’s KEATONS films every day, as well as from time to time the image of Harold Lloyd. [13] Then the filmmakers knew that all emotions can be passed in silence. Stanton called Keaton a huge stone face to bear the unchanged expression of an animated character. [43] When he did this, Stanton noticed that the sound of the sound of the sound of the creators was too much based on dialogue to go through the exhibition. Filmmakers called the WALL.E cockroach, considered silent in comparison with director Hal Roach with the animal “Hal” (and also an additional reference to HAL 9000). 2001 They also looked at themselves: “Space Odyssey,” “Black Stork” and “Never Cry the Wolf,” movies that were louder, but not dependent on dialogue. [38] Stanton admitted as silently as strokes, because people were silent like the predecessors of R2-D2 robots [29] and that Woody Allen’s “hopeless romantic” was also inspired by WALL-E.

4.5  Shrek

Originally, Shrek was created as a hybrid action / CG animation with a miniature background. The main characters of this scene were moving computer images. ExpertVision lends the Falcon 10 camera system to capture real human movements. The pilot’s job was recruited by a large crew member, and after a year and a year, the R & D test was finally shown in 1997. In May, the results were unsatisfactory when Katzenberg looked like this: “It looked scary, it did not work, it was not fun, but we did not like it.” The studio then contacted its Pacific Data Images production partners (PDI). 1998 He started working with the studio, and Shrek helped him get the latest computer animation. Currently, Antzas’ was still in production work [31] and ‘Effect’ manager Ken Bielenberg Aron Warner asked to start developing the ‘Shrek’. As in the previous PDI PDI films, their own animated films using their software (eg Liquid His Animation System). however, some elements of it also used many powerful animation software. this is especially true of the Maya, which used the most dynamic PDI and Fiona and Farquaad “hairs.

5. 12 Principles of Animation

5.1 Squash and Stretch
     5.2 Anticipation
     5.3 Staging
     5.4 Straight Ahead Action and Pose to Pose
     5.5 Follow Through and Overlapping Action
     5.6 Slow In and Slow Out
     5.7 Arc
     5.8 Secondary Action
     5.9 Timing
     6.0 Exaggeration
     6.1 Solid drawing
     6.2 Appeal

7. Differences between 2D and 3D

The two-dimensional animation is more related to drawing and cropping and is the basis of 3D animation. Create a 2D animation frame to define a sequence that is then moved at different speeds to create the illusion of movement. 3D animations or 3D animations have more depth and are more realistic. Texture, lighting and color 3D objects have to be improved in line with the movie with software, advertising, video and games that are the fastest growing areas of 3D animation.

8. Differences between Motion Graphics and Visual Effects

8.1 Motion Graphics:

It’s the same as animated graphics. Typical applications are the title of the series, the third image in the lower range and the card with the art information.

8.2 Visual Effects:

Combines existing images with computer-generated images to create realistic scenes. Typical applications are surface-based, removing logos and environmental factors such as snow, fire, smoke and lightning integration.

9. Final Words

Cartoon history is encouraging, in fact – according to the latest stone sculptures, carved VR technology that enables incredible immersion in the series. Animated animation transforms the viewer into a different world – every other thousand different emotions. The animated films have had interesting steps from the brilliant movie and Erklärervideos television programs of the past in creating short series and is unstoppable – the reason is that they are deeply rooted in art and natural beauty in all types of public lures at any time.

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